If psychic powers arent your thing, what about praying to the dark gods for help? Your Tzeentch unit can shoot that unit as though it were your shooting phase, provided it is an eligible target. Legend has it the original version of this titanic battling game would have contained Imperium titans facing off against their Eldar counterparts but an issue with the models saw the Eldar being dropped from the box at the last minute. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. , have to be upgraded to have the Mark of Tzeentch, and never get a Legion Trait. overhaul in the 9th edition codex, getting an entirely new profile that its cousins in Codex: Space Marines and even Death Guard/Thousand Sons lack. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Unfortunately, as an HQ character theres almost no way they see play over your other HQ options, making them a casualty of the limited number of HQ slots you can field. Theres tons more to uncover in the 9th Edition Chaos Space Marines Codex, from new Psychic Powers and Prayers, to rejigged datasheets for many units. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. Once heard, prayers stay in effect until the start of your next Command phase. The boost to flame weapons is also particularly good, and is reason alone to consider adding Rubric Marines to your army, since having a unit of Warpflamers that can pop off 10d6+20 shots at AP-2 is very nasty. The only small drop pod the Chaos Marines have access to. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use. Until the end of the phase, each time an enemy model shoots, if that NURGLE unit is not the closest eligible target or within 12, then until that shooting is resolved, that model cant target that NURGLE unit. Flamers and Bloodletters love getting close to the enemy, but do note he is restricted to Warp Locus-ing units from the same God if he is anything besides Undivided. The Defiler has some nasty melee attacks with its claws, hitting at S16 and D6 damage, but only has 5 attacks, plus another 3 with its 2-damage scourge. After the death of Horus at the hands of the Emperor aboard his flagship, the Vengeful Spirit, during the Battle of Terra that saw the conclusion of the Horus Heresy, the remnants of the nine Traitor Legions fled, along with the other Traitor Imperial forces that now served Chaos, into an area of the galaxy where the Warp bled into . In this guide, youll find everything you need to know about the army, the units, the relics and powers, and how to play them in 9th edition. Im sure there could be some deep tactical analysis of all the chaos units and how their stratagems would go even further to enhance their abilities. The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. Unfortunately for Horus, his uprising did not go quite according to plan. You will typically also give this unit the Mark of Slaanesh so it has access to Delightful Agonies. You generally want to protect your Daemon Prince with Look Out, Sir until its time for him to fight. Pick a friendly
CORE, CULTISTS, or CHARACTER unit within 6. At the start of the first battle round, pick an enemy unit. Abaddon comes with three Warlord Traits, most of which make him nastier in melee if hes not boosting Black Legion units, and his Despoiler aura gives nearby CHAOS CORE units +1 to charges and re-roll hit rolls of 1. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. Beyond the obvious 2 wound marines and 3 wound termies: We already know what a few units will look like - Helbrutes, Defilers, Forgefiends, Heldrakes, Maulerfiends, Predators, Vindicators, Land Raiders, and Rhinos will all be . With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats without costing you 1 CP to field. This is pretty solid, moreso than the +1 to hit it used to be, and it pairs very well with the Black Legions Legion Trait, which gives +1 to hit when shooting the closest eligible target. This costs 2 CP if the model is TITANIC. Noise Marines pumped out the jams. This is a unit that can absolutely trade up, and loves to use, The Nurgle-dedicated troops of the Death Guard, Plague Marines have a host of options that make them durable, but very slow, melee threats. Note that not every unit that can take a mark can take an icon, and that dramatically affects how useful some of these are. The issue here is that if youre taking a Nurgle character that wants to get close to the enemy, there are better options. Phew, that was an odyssey! On the other side it comes with a Defiler Cannon, which puts out D6 S8 AP-2 3-damage Blast shots, plus some other gun. cost wise to make it at least fun to use. As a mele threat, Raptors are OK. A long-deserved base upgrade for the heretics, it gives them a much-needed fundamental uplift to their survivability on the table. That HELBRUTE can shoot as if it were your Shooting phase, but it has to target either the closest enemy or a unit that targeted it (the target must be eligible, so you cant use this to pick off a CHARACTER). By default, a Dark Apostle knows Dark Zealotry, which lets CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee. In addition to these there are three god-aligned psychic powers youll get if your psyker has the appropriate mark. There are also stratagems locked to each mark. From a battlebox of baroque models to a blasphemous Kill Team, it's been a busy year for the Traitor Legions - and with War Zone Nachmund: Rift War on the horizon, their work is far from done.. After 10,000 years of fighting the Corpse-Emperor's minions,* you earn the right to refer to yourself as a veteran. Its a good way to take down bigger targets, or give something a reason to avoid fighting you. Being able to fight first with multiple units in your army can really throw a wrench into an opponents plans, though note that at the start of the Fight phase rider you wont fight first if a unit gets into Engagement Range with a pile in or consolidate move. If youre taking one, the Vokite battery is probably the best pick, supplemented by an Aiolos missile launcher. Noise Marines are the Slaanesh-devoted Elite unit in the Chaos Codex, armed with a fun host of stellar abilities and some of the better shooting weapons in the game. Heres some of the big stuff from the new Codex: Thats right, your basic marines Chaos Space Marines Legionnaires now get two wounds. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as. ) Theres some alternate universe where these guys are part of a Cultist-only themed army or Army of Renown and work well as combo casters/apostles, but the current rules really dont allow for that, forcing you to have marines for every unit of Cultists. Humanitys Emperor may have gained some of the powers and knowledge he used to create the Primarchs from the Chaos Gods themselves meaning that the fall of many legions of Space Marines may have been inevitable right from the start. Just watch out for armies like Leagues Of Votann and Iron Warriors that turn off your ability to reroll Wounds. By himself he clocks in at 45 points and is relatively fragile, with T3, 4 wounds, and a 5+/5++ save. fell bond to prevent their targets from getting Light Cover and youre set. Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! Which is to say, not very high. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? Recurring tactical nightmare of the Imperium. Noise Marines dont see much play outside of Emperors Children, where they really enjoy being Troops and getting the Legion Trait to ignore modifiers to hit which offsets their Heavy penalty. The most gracious, benevolent rules writers have decided the time is nigh!Here is my reaction to the 2 wound chaos space marine announcement.My Patreon - https://www.patreon.com/whatthe40kMy IG - https://www.instagram.com/whatthe40k/Music:Ape Escape 3 - TV Station Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use purposes such as criticism, commentary, parody, news reporting, teaching, scholarship, and research.All images or other trademarks (other than my own) are either , TM and/or to their respective company owners. Chaos itself has existed in the setting as long as sentient beings have drawn breath, but for Chaos Space Marines we have to look instead to three select individuals: the Emperor, WarmasterHorus Lupercal, and Lorgar, Primarch of the Word Bearers legion. Word Bearers Contemptor Dreadnought Credit: RichyP. Youll need to be aggressive early and often, and work on when and how you can crash into your opponents lines early. This is one happy Chaos player! Possessed got new models with the 9th edition codex and immediately became superstars in the new book. Five models with bolters or chainswords. In Emperors Children they can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness. On top of that, the Mark of Slaanesh gives you the, Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while, lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. The Legion Trait rules apply to all of your units (with the exceptions listed above), not just your INFANTRY, HELBRUTES, and BIKERS, as used to be the case. If youre looking for the legions with their own codexes, you can find those here: The Warzone Nephilim GT Missions pack introduced an entirely new set of secondary objectives for the games factions, moving them out of codexes and into the pack and allowing players to take up to three objectives from their faction set, dramatically increasing their importance in competitive play. Each one throws out 2D3 shots and every hit generates a mortal wound on a wound roll of 2+, meaning that on average a Decimator will toss out 8 shots, score 6-8 hits depending on bonuses to hit and your Wanton, and turn those into 6ish mortal wounds. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. as they are not a CULTIST MOB). SLAANESH model only. You cant have more Cultists units in your armys Chaos Space Marines Detachments than Traitoris Astartes CORE INFANTRY, and a Cultists character cant be your warlord if your army contains any HERETIC ASTARTES CHARACTER models. Its cheaper, but what you get isnt quite worth it. Some come to Chaos to learn forbidden knowledge, others for power, others for freedom from restrictive rules. If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve its AP by 1. The list is pretty long: Hyper-growth bolts, Maelstroms Bite, the Ashen Axe, the Armour Diabolus, Vipers Spite, Icon of the Hydra Cult, Distortion, Armour of Abhorrence, Talons of the Night Terror, Claw of the Stygian Count, Spitespitter, Axe of the Forgemaster, Loyaltys Reward, Trophies of Slaughter, the Black Mace, the Warps Malice, Blade of the Relentless, and Black Rune of Damnation. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. This website uses cookies so that we can provide you with the best user experience possible. However, this doesnt mean that they arent worth taking to the contrary and as well see, these units can be very powerful in standard Chaos Space Marines armies, though some more than others. Sr. Editor & Publisher: Larry Vela Theres some real value to be had in doing this, primarily the ability to just dump three units of flamers into your roster. 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